Fire Bat Swarm
Large elemental beast (fire, swarm)
Level 17 Skirmisher XP 1600

HP 162; Bloodied 81Initiative +16
AC 31, Fortitude 28, Reflex 30, Will 29Perception+18
Speed 0, fly 8
Immune fire; Resist half damage from melee and ranged attacks; Vulnerable 10 to close and area attacks


Swarm Attack (fire) Aura 1

Any enemy that ends its turn in the aura takes 10 fire damage.


The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.

Standard Actions

Fire Swarm (fire) At-Will

Attack: Melee 1 (one creature); +20 vs. Reflex

Hit: 3d6 + 6 fire damage.

Swooping Swarm (fire) Recharge when first bloodied

Effect: The swarm shifts up to its speed. Each time the swarm enters an enemy’s space for the first time during the move, it makes a fire swarm attack against that enemy.

Str 10 (+8)                Dex 23 (+14)                Wis 20 (+13)
Con 18 (+12)                Int 2 (+4)                Cha 7 (+6)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 200.