Fire Drake
Huge elemental beast (fire, reptile)
Level 20 Elite Lurker XP 5600

HP 298; Bloodied 149Initiative +22
AC 32, Fortitude 30, Reflex 33, Will 28Perception+19
Speed 9
Resist 15 fire
Saving Throws +2; Action Points 1

Standard Actions

Bite At-Will

Attack: Melee 3 (one creature); +25 vs. AC

Hit: 6d6 + 7 damage.

Claw At-Will

Attack: Melee 3 (one creature); +25 vs. AC

Hit: 3d8 + 10 damage, and the drake grabs the target.

Drake's Fury At-Will

Effect: The drake uses claw twice against one target and bite once against a different target.

Orb of Elemental Fire (fire, zone) Recharge

Attack: Area burst 1 within 10 (creatures in the burst); +23 vs. Reflex

Hit: 2d10 + 7 fire damage, and ongoing 10 fire damage (save ends).

Effect: The burst creates a zone that lasts until the end of the encounter or until the drake uses orb of elemental fire again. Any creature that enters the zone or starts its turn there takes 10 fire damage. Once per round as a minor action, the drake can move the zone up to 4 squares.

Minor Actions

Blazing Pain (fire, psychic) Recharge when first bloodied

Effect: Until the end of the drake’s next turn, its melee attacks deal 10 extra fire and psychic damage, and the drake gains vulnerable 5 to all damage.

Triggered Actions

Bloodied Response Encounter

Trigger: The drake is first bloodied.

Effect (Free Action): Orb of elemental fire recharges, and the drake uses it.

Living Shield At-Will

Requirement: The drake must have a creature grabbed.

Trigger: The drake is damaged by an attack from a creature other than the grabbed creature.

Effect (Opportunity Action): The attack deals half damage to the drake and half damage to the grabbed creature.

Str 22 (+16)                Dex 26 (+18)                Wis 19 (+14)
Con 23 (+16)                Int 3 (+6)                Cha 14 (+12)

Alignment Evil        Languages -

Published in Dark Sun Creature Catalog, page(s) 34.