Fire Giant Death Knight
Large elemental humanoid (fire, giant, undead)
Level 19 Elite Soldier XP 4800

HP 364; Bloodied 182Initiative +14
AC 35, Fortitude 34, Reflex 29, Will 29Perception+14
Speed 7Darkvision
Immune disease, poison; Resist 15 fire, 10 necrotic; Vulnerable 10 radiant
Saving Throws +2; Action Points 1


Unholy Defender (fire, necrotic) Aura 2

While in the aura, an unmarked enemy that uses an attack power that fails to target a creature that has this aura active takes 15 fire and necrotic damage.


If the giant would be marked, slowed, immobilized, dazed, or stunned, it can make a saving throw to end the effect, including an effect that a save cannot normally end.

Standard Actions

Soulsword (fire, necrotic, weapon) At-Will

Attack: Melee 2 (one creature); +24 vs. AC

Hit: 2d10 + 16 fire and necrotic damage.

Unholy Throwing Hammer (fire, necrotic, weapon) At-Will

Attack: Ranged 10 (one creature); +24 vs. AC

Hit: 2d8 + 16 fire and necrotic damage, and the target falls prone.

Effect: The hammer returns to the giant’s hand.

Double Attack At-Will

Effect: The giant makes two basic attacks.

Balefire Lure (fire, necrotic) Recharge

Attack: Close burst 3 (enemies in the burst); +22 vs. Will

Hit: The giant slides the target up to 3 squares into a space adjacent to the giant, and the target takes ongoing 20 fire and necrotic damage (save ends).

Effect: Undead allies in the burst gain a +5 power bonus to damage rolls until the end of the giant’s next turn.

Str 24 (+16)                Dex 16 (+12)                Wis 10 (+9)
Con 22 (+15)                Int 10 (+9)                Cha 18 (+13)

Alignment Evil        Languages Common, Giant
Equipment: soulsword (greatsword), plate armor , throwing hammer .

Published in Dungeon Magazine 200.