Fire Giant Death Knight
Large elemental humanoid (fire, giant, undead)
Level 19 Elite Soldier XP 4800
|HP 364; Bloodied 182||Initiative +14|
|AC 35, Fortitude 34, Reflex 29, Will 29||Perception+14|
|Immune disease, poison; Resist 15 fire, 10 necrotic; Vulnerable 10 radiant|
|Saving Throws +2; Action Points 1|
Unholy Defender (fire, necrotic) Aura 2
While in the aura, an unmarked enemy that uses an attack power that fails to target a creature that has this aura active takes 15 fire and necrotic damage.
If the giant would be marked, slowed, immobilized, dazed, or stunned, it can make a saving throw to end the effect, including an effect that a save cannot normally end.
Soulsword (fire, necrotic, weapon) At-Will
Attack: Melee 2 (one creature); +24 vs. AC
Hit: 2d10 + 16 fire and necrotic damage.
Unholy Throwing Hammer (fire, necrotic, weapon) At-Will
Attack: Ranged 10 (one creature); +24 vs. AC
Hit: 2d8 + 16 fire and necrotic damage, and the target falls prone.
Effect: The hammer returns to the giant’s hand.
Double Attack At-Will
Effect: The giant makes two basic attacks.
Balefire Lure (fire, necrotic) Recharge
Attack: Close burst 3 (enemies in the burst); +22 vs. Will
Hit: The giant slides the target up to 3 squares into a space adjacent to the giant, and the target takes ongoing 20 fire and necrotic damage (save ends).
Effect: Undead allies in the burst gain a +5 power bonus to damage rolls until the end of the giant’s next turn.
Str 24 (+16) Dex 16 (+12) Wis 10 (+9)
Con 22 (+15) Int 10 (+9) Cha 18 (+13)
Alignment Evil Languages Common, Giant
Equipment: soulsword (greatsword), plate armor , throwing hammer .
Published in Dungeon Magazine 200.