Fire Giant Flameskull
Small elemental animate (fire, undead)
Level 19 Artillery XP 2400

HP 138; Bloodied 69Initiative +15
AC 33, Fortitude 29, Reflex 31, Will 32Perception+12
Speed 0, fly 10
Immune disease, fire, poison; Resist 5 necrotic; Vulnerable 5 cold



The flameskull sheds bright light out to 5 squares. It can reduce its brightness to dim light out to 2 squares as a free action.


The flameskull regains 10 hit points whenever it starts its turn and has at least 1 hit point. Whenever the flameskull takes radiant damage, its regeneration does not function on its next turn.

Standard Actions

Bite (fire) At-Will

Attack: Melee 1 (one creature); +24 vs. AC

Hit: 3d8 + 14 fire damage.

Flame Ray (fire) At-Will

Attack: Ranged 20 (one creature); +24 vs. Reflex

Hit: 3d6 + 16 fire damage.

Minor Actions

Mage Hand (conjuration) At-Will

Effect: Ranged 5; the flameskull conjures a spectral, floating hand in an unoccupied square within range. The hand lasts until the end of the flameskull’s next turn or until it uses this power again. While the hand persists, the flameskull can take the following actions.

    Minor Action: The hand picks up or manipulates an object of 20 pounds or less. It can hold one object at a time.

    Move Action: The hand moves up to 5 squares in any direction, carrying the object it holds.

    Free Action: The hand drops the object it is holding.

Sustain Minor: The hand persists until the end of the flameskull’s next turn.

Telekinesis Recharge

Attack: Ranged 10 (one creature); +24 vs. Fortitude

Hit: The flameskull slides the target up to 4 squares.

Str 10 (+9)                Dex 22 (+15)                Wis 17 (+12)
Con 18 (+13)                Int 15 (+11)                Cha 25 (+16)

Alignment Evil        Languages Common, Giant

Published in Dungeon Magazine 200.