Fire Giant Houndmaster
Large elemental humanoid (fire, giant)
Level 19 Controller XP 2400

HP 180; Bloodied 90Initiative +10
AC 33, Fortitude 33, Reflex 28, Will 31Perception+18
Speed 7
Resist 15 fire

Standard Actions

Spiked Chain (fire, weapon) At-Will

Attack: Melee 4 (one creature); +24 vs. AC

Hit: 2d10 + 16 fire damage, and the target falls prone.

Effect: The giant slides the target up to 2 squares.

Binding Chain (fire, weapon) At-Will

Attack: Melee 4 (one creature); +22 vs. Fortitude

Hit: 2d10 + 16 fire damage, and the target is restrained until the start of the giant’s next turn. While the target is restrained, the giant cannot use binding chain and the range of the giant’s spiked chain power is reduced to 1.

Minor Actions

Fire Caltrops (fire, zone) Recharge

Effect: Area burst 1 within 10. The burst creates a zone that lasts until the end of the giant’s next turn. The zone is difficult terrain for all but fire creatures. A creature that enters a square in the zone takes 10 fire damage. A creature can take this damage only once per turn.

Triggered Actions

Loyal Defender At-Will

Trigger: An enemy hits the giant with an attack while the giant is adjacent to a beast ally.

Effect (Immediate Interrupt): The beast ally can make a basic attack as a free action against the triggering enemy.

Skills Endurance +19, Intimidate +16
Str 22 (+15)                Dex 13 (+10)                Wis 18 (+13)
Con 20 (+14)                Int 10 (+9)                Cha 15 (+11)

Alignment Evil        Languages Common, Giant
Equipment: chainmail , spiked chain .

Published in Dungeon Magazine 200.