Fire Giant Lavamaster
Large elemental humanoid (fire, giant)
Level 17 Controller (Leader) XP 1600

HP 164; Bloodied 82Initiative +12
AC 31, Fortitude 31, Reflex 27, Will 28Perception+13
Speed 8
Resist 15 fire

Traits

Hearthflames (fire, healing) Aura 2

Any enemy that enters the aura or ends its turn there takes 10 fire damage. Any bloodied ally of the lavamaster that starts its turn within the aura regains 10 hit points.

Standard Actions

Molten Sword (fire, weapon) At-Will

Attack: Melee 2 (one creature); +22 vs. AC

Hit: 2d10 + 14 fire damage.

Magma Lash (fire) Recharge when no creature is grabbed by the lavamaster

Attack: Ranged 5 (one creature); +20 vs. Reflex

Hit: 2d8 + 10 fire damage, and the lavamaster pulls the target up to 4 squares. If the target ends the movement adjacent to the lavamaster, it is grabbed by the lavamaster (escape DC 23).

Magma Burst (fire, zone) At-Will

Attack: Area burst 1 within 10 (enemies in the burst); +20 vs. Fortitude

Hit: 2d6 + 10 fire damage.

Effect: The burst creates a zone of difficult terrain that lasts until the end of the lavamaster’s next turn. Any enemy that enters the zone or ends its turn there takes 10 fire damage. A creature can take this damage only once per turn.

Triggered Actions

Fiery Vendetta At-Will

Trigger: An enemy grabbed by the lavamaster attacks it.

Effect (Immediate Reaction): The lavamaster or one of its allies can make a melee basic attack against the triggering enemy as a free action.

Str 24 (+15)                Dex 19 (+12)                Wis 21 (+13)
Con 20 (+13)                Int 15 (+10)                Cha 16 (+11)

Alignment evil        Languages Giant
Equipment: chainmail , greatsword .
Update (3/13/2012)
Updated in Dungeon 199.

Published in Monster Manual 3, page(s) 96, Dungeon Magazine 196, Dungeon Magazine 199, Dungeon Magazine 200, Dungeon Magazine 216.