Small elemental humanoid (fire)
Level 3 Skirmisher XP 150
|HP 46; Bloodied 23||Initiative +6|
|AC 17, Fortitude 14, Reflex 16, Will 15||Perception+0|
|Speed 6, fly 6||Darkvision|
The mephit regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the mephit takes cold or psychic damage, its regeneration does not function on its next turn.
Claws (fire) At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Hit: 1d6 + 3 damage, and ongoing 5 fire damage (save ends). If the target is already taking ongoing fire damage, it increases by 5 up to a maximum of 10.
Flame Blast (fire) Recharge
Attack: Close blast 3 (creatures in the blast); +6 vs. Reflex
Hit: 2d8 + 3 fire damage.
Dancing Flames At-Will
Effect: The mephit shifts up to half its speed.
Skills Bluff +8
Str 8 (0) Dex 17 (+4) Wis 8 (0)
Con 14 (+3) Int 8 (0) Cha 14 (+3)
Alignment Unaligned Languages Common, Primordial
Published in Dragon Magazine 421.