Fire Mephit
Small elemental humanoid (fire)
Level 3 Skirmisher XP 150

HP 46; Bloodied 23Initiative +6
AC 17, Fortitude 14, Reflex 16, Will 15Perception+0
Speed 6, fly 6Darkvision
Immune fire



The mephit regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the mephit takes cold or psychic damage, its regeneration does not function on its next turn.

Standard Actions

Claws (fire) At-Will

Attack: Melee 1 (one creature); +8 vs. AC

Hit: 1d6 + 3 damage, and ongoing 5 fire damage (save ends). If the target is already taking ongoing fire damage, it increases by 5 up to a maximum of 10.

Flame Blast (fire) Recharge

Attack: Close blast 3 (creatures in the blast); +6 vs. Reflex

Hit: 2d8 + 3 fire damage.

Move Actions

Dancing Flames At-Will

Effect: The mephit shifts up to half its speed.

Skills Bluff +8
Str 8 (0)                Dex 17 (+4)                Wis 8 (0)
Con 14 (+3)                Int 8 (0)                Cha 14 (+3)

Alignment Unaligned        Languages Common, Primordial

Published in Dragon Magazine 421.