Fire Temple Champion
Medium natural humanoid, dragonborn
Level 8 Soldier XP 350
|HP 88; Bloodied 44||Initiative +6|
|AC 24, Fortitude 22, Reflex 17, Will 21||Perception+5|
Wildfire Stride (fire)
Whenever the fire temple champion moves at least 3 squares from where it began its turn, its melee attacks deal 5 extra fire damage until the end of its next turn.
Fullblade (weapon) At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 1d12 + 8 damage, and the target is marked until the end of the champion’s next turn.
Dragon Breath (fire) Encounter
Attack: Close blast 3 (creatures in the blast); +11 vs. Reflex
Hit: 3d6 + 5 fire damage, and the target is marked (save ends)
Fiery Assault (fire, weapon) At-Will
Trigger: An enemy marked by the champion moves on its turn.
Attack (Opportunity Action): Melee 1 (the triggering enemy); +13 vs. AC
Hit: 1d12 + 8 damage, and ongoing 5 fire damage (save ends).
Fiery Rebuke (fire) At-Will
Trigger: An enemy marked by the champion makes an attack that does not include the champion as a target.
Attack (Immediate Reaction): Close blast 3 (the triggering enemy in the blast); +11 vs. Reflex
Hit: 2d6 + 5 fire damage.
Str 21 (+9) Dex 11 (+4) Wis 12 (+5)
Con 16 (+7) Int 10 (+4) Cha 18 (+8)
Alignment chaotic evil Languages Common, Draconic
Equipment: fullblade , plate armor .
Published in Monster Manual 3, page(s) 115, Dungeon Magazine 202.