Fire Temple Champion
Medium natural humanoid, dragonborn
Level 8 Soldier XP 350

HP 88; Bloodied 44Initiative +6
AC 24, Fortitude 22, Reflex 17, Will 21Perception+5
Speed 5

Traits

Wildfire Stride (fire)

Whenever the fire temple champion moves at least 3 squares from where it began its turn, its melee attacks deal 5 extra fire damage until the end of its next turn.

Standard Actions

Fullblade (weapon) At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 1d12 + 8 damage, and the target is marked until the end of the champion’s next turn.

Minor Actions

Dragon Breath (fire) Encounter

Attack: Close blast 3 (creatures in the blast); +11 vs. Reflex

Hit: 3d6 + 5 fire damage, and the target is marked (save ends)

Triggered Actions

Fiery Assault (fire, weapon) At-Will

Trigger: An enemy marked by the champion moves on its turn.

Attack (Opportunity Action): Melee 1 (the triggering enemy); +13 vs. AC

Hit: 1d12 + 8 damage, and ongoing 5 fire damage (save ends).

Fiery Rebuke (fire) At-Will

Trigger: An enemy marked by the champion makes an attack that does not include the champion as a target.

Attack (Immediate Reaction): Close blast 3 (the triggering enemy in the blast); +11 vs. Reflex

Hit: 2d6 + 5 fire damage.

Str 21 (+9)                Dex 11 (+4)                Wis 12 (+5)
Con 16 (+7)                Int 10 (+4)                Cha 18 (+8)

Alignment chaotic evil        Languages Common, Draconic
Equipment: fullblade , plate armor .

Published in Monster Manual 3, page(s) 115, Dungeon Magazine 202.