Flame, Dragon Demilich
Medium natural animate (dragon, undead)
Level 24 Solo Controller XP 30250

HP 896; Bloodied 448Initiative +18
AC 38, Fortitude 36, Reflex 35, Will 37Perception+21
Speed fly 10 (hover)Blindsight 5, Darkvision
Immune disease, poison; Resist 20 fire, 15 necrotic, 15 psychic
Saving Throws +5; Action Points 2


Dooming Presence (fear) Aura 2

While in the aura, any enemy that makes a saving throw must roll twice and take the lower result. In addition, enemies in the aura can neither make opportunity attacks nor gain temporary hit points.


Whenever Flame starts his turn, he can transfer one effect on him that a save can end to another creature that he can see within 10 squares of him. The transferred effect ends on Flame. Whenever Flame ends his turn, any dazing, stunning, or dominating effect on him ends.

Instinctive Assault

On an initiative of 10 + his initiative check, Flame can take a free action to make a basic attack. If he cannot take a free action to make this attack due to an effect, then that effect ends instead of Flame making the attack.

Soul Gems

Flame’s twelve soul gems can each hold one soul. At the start of an encounter, the soul gems contain up to three souls. After Flame is destroyed (see soul phylacteries), crushing a soul gem destroys the gem and releases any soul within.

Soul Phylacteries

When Flame drops to 0 hit points, he and his soul gems crumble to dust but are not destroyed. He and his gems reappear in 2d6 days unless all his phylacteries are destroyed. If Flame’s phylacteries have been destroyed, his soul gems do not crumble to dust when he is destroyed.

Standard Actions

Disintegrating Bite (fear) At-Will

Attack: Melee 1 (one creature); +29 vs. AC

Hit: 2d12 + 19 damage, and ongoing 15 damage (save ends).

Effect: Flame slides the target up to 2 squares.

Corrupting Bolt At-Will

Attack: Ranged 10 (one creature); +27 vs. Reflex

Hit: 5d10 + 20 damage, and the target cannot regain hit points (save ends).

Draconic Fury At-Will

Effect: Flame makes two basic attacks.

Balefire Breath (fire, necrotic) Recharge when first bloodied

Attack: Close blast 5 (enemies in the blast); +27 vs. Fortitude

Hit: Ongoing 40 fire and necrotic damage (save ends), Flame pushes the target up to 4 squares, and the target falls prone.

Miss: Ongoing 20 fire and necrotic damage (save ends), and Flame pushes the target up to 2 squares.

Move Actions

Dread Teleport (fear, teleportation) Recharge

Effect: Flame teleports up to 8 squares. Any enemy adjacent to the space Flame leaves is dazed until the start of that enemy’s next turn.

Minor Actions

Soul Drain At-Will 1/round

Attack: Ranged 10 (one creature); +27 vs. Will

Hit: The target is dazed and slowed (save ends both). If the target dies while under the effect of soul drain, its soul becomes trapped in one of Flame’s soul gems.

    First Failed Saving Throw: The target is instead unconscious and restrained (save ends both).

    Second Failed Saving Throw: The target dies.

Consume Soul Recharge when first bloodied

Effect: One soul in Flame’s soul gems is destroyed. Flame gains an action point, and all his encounter and recharge powers, other than this one, recharge.

Triggered Actions

Soul Shred Encounter

Trigger: A melee or a ranged attack hits Flame.

Effect (Immediate Reaction): Close burst 5 (one enemy under the effect of soul drain in the burst); the target takes the same amount of damage Flame took.

Skills Arcana +21, Bluff +25, Insight +21, Intimidate +25
Str 24 (+19)                Dex 22 (+18)                Wis 18 (+16)
Con 24 (+19)                Int 18 (+16)                Cha 27 (+20)

Alignment Evil        Languages Supernal

Published in Dungeon Magazine 200.