Flame's Clone
Huge natural magical beast (dragon)
Level 22 Elite Controller (Leader) XP 8300

HP 416; Bloodied 208Initiative +17
AC 36, Fortitude 35, Reflex 33, Will 34Perception+20
Speed 8, fly 10 (hover)Darkvision
Resist 15 fire, 15 poison
Saving Throws +2; Action Points 1

Traits

Sorcerous Assistance

Allies who can see Flame gain a +2 power bonus to attack rolls and saving throws, and a +4 power bonus to damage rolls.

Action Recovery

Whenever Flame ends his turn, any charm, dazing, stunning, or dominating effect on him ends.

Standard Actions

Bite (fire, poison) At-Will

Attack: Melee 3 (one creature); +27 vs. AC

Hit: 2d10 + 9 damage, ongoing 10 fire and poison damage (save ends), and Flame slides the target up to 3 squares.

Miss: Flame can slide the target 1 square.

Arcane Spikes At-Will

Attack: Ranged 20 (one creature); +25 vs. Reflex

Hit: 2d6 + 18 damage, and the target is restrained until the end of Flame’s next turn.

Effect: The target is slowed (save ends).

Draconic Fury At-Will

Effect: Flame makes two basic attacks.

Toxic Breath (fire, poison) Recharge when first bloodied

Attack: Close blast 5 (creatures in the blast); +23 vs. Fortitude

Hit: 3d10 + 18 fire and poison damage.

Miss: Half damage.

Triggered Actions

Draconic Splendor Encounter

Trigger: Flame is first bloodied.

Effect (Free Action): Close burst 5 (allies in the burst); the target can shift up to half its speed and make a basic attack as a free action. All effects on Flame end, and he can shift up to half his speed.

Skills Arcana +20, Bluff +23, Insight +20, Intimidate +23
Str 26 (+19)                Dex 22 (+17)                Wis 18 (+15)
Con 24 (+18)                Int 18 (+15)                Cha 24 (+18)

Alignment Evil        Languages Common, Draconic

Published in Dungeon Magazine 200.