Large natural animate (undead)
Level 26 Controller XP 9000
Initiative +21 Senses Perception +23; truesight 6
Aura of Fiery Death (Fire, Necrotic) aura 2; a creature that enters the aura or starts its turn within the aura takes 15 fire and necrotic damage.
HP 240; Bloodied 120
AC 40; Fortitude 38, Reflex 38, Will 38
Immune disease, poison; Resist 20 fire, 10 necrotic; Vulnerable 10 radiant
Speed fly 10 (hover)
Fiery Bite (standard, at-will) Fire
+31 vs AC; 2d8 damage plus 2d8 fire damage.
Flame Ray (standard, at-will) Fire
Ranged 20; +29 vs Reflex; 2d8+10 fire damage, and the target is dazed until the end of the flameskull lord's next turn.
Deadfire Burst (standard, encounter) Fire, Necrotic
Area burst 4 within 20; +29 vs Reflex; 3d6+10 fire and necrotic damage, and the target is dazed and slowed (save ends both). Miss: Half damage, and the target is not dazed or slowed. The flameskull lord can exclude allies from the effect.
Mage Hand (minor; at-will) Conjuration
As the wizard power mage hand.
A flameskull lord sheds bright light out to 10 squares, but it can reduce its brightness to dim light out to 3 squares as a free action.
Alignment Evil Languages Common, Primordial
Skills Arcana +28, Religion +28, Stealth +26
Str 10 (+13) Dex 26 (+21) Wis 21 (+18)
Con 24 (+20) Int 30 (+23) Cha 28 (+22)
Published in Dungeon Delve, page(s) 160.