Flameskull Lord
Large natural animate (undead)
Level 26 Controller XP 9000

Initiative +21        Senses Perception +23; truesight 6
Aura of Fiery Death (Fire, Necrotic) aura 2; a creature that enters the aura or starts its turn within the aura takes 15 fire and necrotic damage.
HP 240; Bloodied 120
Regeneration 10
AC 40; Fortitude 38, Reflex 38, Will 38
Immune disease, poison; Resist 20 fire, 10 necrotic; Vulnerable 10 radiant
Speed fly 10 (hover)

Fiery Bite (standard, at-will) Fire

+31 vs AC; 2d8 damage plus 2d8 fire damage.

Flame Ray (standard, at-will) Fire

Ranged 20; +29 vs Reflex; 2d8+10 fire damage, and the target is dazed until the end of the flameskull lord's next turn.

Deadfire Burst (standard, encounter) Fire, Necrotic

Area burst 4 within 20; +29 vs Reflex; 3d6+10 fire and necrotic damage, and the target is dazed and slowed (save ends both). Miss: Half damage, and the target is not dazed or slowed. The flameskull lord can exclude allies from the effect.

Mage Hand (minor; at-will) Conjuration

As the wizard power mage hand.


A flameskull lord sheds bright light out to 10 squares, but it can reduce its brightness to dim light out to 3 squares as a free action.

Alignment Evil        Languages Common, Primordial
Skills Arcana +28, Religion +28, Stealth +26
Str 10 (+13)      Dex 26 (+21)      Wis 21 (+18)
Con 24 (+20)      Int 30 (+23)      Cha 28 (+22)

Published in Dungeon Delve, page(s) 160.