Flesh Acolyte
Medium natural humanoid
Level 14 Artillery XP 1000

Initiative +10        Senses Perception +11; Darkvision
Sickening Stench aura 2; any living creature that starts its turn within the aura is weakened until the end of its next turn.
HP 109; Bloodied 54
Regeneration 5
AC 28; Fortitude 25, Reflex 25, Will 28
Immune disease; Resist 5 necrotic; Vulnerable 10 radiant
Speed 6

Putrid Slam (standard, at-will)

+19 vs AC; 1d6+3 damage, and the target is dazed until the end of the flesh acolyte's next turn.

Ghastly Glob (standard, at-will) Necrotic

Ranged 10; +21 vs Fortitude; 2d8+4 necrotic damage, and the target cannot make saving throws or spend healing surges until the start of its next turn.

Exploding Entrails (standard, recharge ) Necrotic

Area burst 3 within 10; targets living creatures; +19 vs Fortitude; 1d10+4 necrotic damage, and ongoing 10 necrotic damage (save ends).

Alignment Evil        Languages Common
Str 14 (+9)      Dex 16 (+10)      Wis 18 (+11)
Con 19 (+11)      Int 6 (+5)      Cha 11 (+7)

Equipment: robes


Published in Open Grave, page(s) 146.