Flesh-Crazed Zombie
Medium natural animate (undead)
Level 4 Skirmisher XP 175

HP 55; Bloodied 27Initiative +6
AC 18, Fortitude 17, Reflex 16, Will 14Perception+3
Speed 6 (8 when charging)Darkvision
Immune disease, poison

Traits

Flesh-Crazed Charge

While the zombie is charging, its movement does not provoke opportunity attacks.

Zombie Weakness

A critical hit automatically reduces the zombie to 0 hit points.

Standard Actions

Club At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 1d8 + 6 damage, or 2d8 + 6 if the zombie charged the target.

Bite At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 2d6 + 5 damage, and the target is dazed until the end of the zombie’s next turn.

Triggered Actions

Deathless Hunger Encounter

Trigger: The zombie is reduced to 0 hit points, but not by a critical hit.

Effect (No Action): Roll a d20. On a 15 or higher, the zombie is instead reduced to 1 hit point.

Str 18 (+6)                Dex 15 (+4)                Wis 13 (+3)
Con 15 (+4)                Int 1 (-3)                Cha 3 (-2)

Alignment unaligned        Languages -
Equipment: club .

Published in Monster Vault, page(s) 295, Dungeon Magazine 187, Dungeon Magazine 192.