Flesh Scamp
Small natural animate (homunculus)
Level 12 Minion XP 175

Initiative +9        Senses Perception +6; Darkvision
HP 1; a missed attack never damages a minion.
AC 25; Fortitude 23, Reflex 21, Will 19
Immune disease; Resist 5 necrotic
Speed 7, climb 7

Slam (standard, at-will)

+19 vs AC; 6 damage.

Scamp's Dance (standard; requires at least three flesh scamps are adjacent to the target, at-will)

+16 vs AC; 2 damage per flesh scamp adjacent to the target, and the target is immobilized until the end of the flesh scamp’s next turn. If the target is already immobilized, the target is instead dazed until the end of the flesh scamp’s next turn. If the target is already dazed, the attack deals 2 extra damage.

Alignment Unaligned        Languages -
Str 8 (+5)      Dex 16 (+9)      Wis 11 (+6)
Con 18 (+10)      Int 4 (+3)      Cha 7 (+4)


Published in Open Grave, page(s) 146.