Large natural beast (aquatic)
Level 10 Brute XP 500
Initiative +8 Senses Perception +9; low-light vision
HP 128; Bloodied 64
AC 22; Fortitude 23, Reflex 21, Will 22
Speed 1 (clumsy), swim 8
Bite (standard, at-will)
+13 vs AC; 2d8+7 damage.
Lockjaw Charge (standard; usable only while the flesheater shark is not grabbing a creature, at-will)
The shark charges and makes the following attack in place of a melee basic attack; +14 vs AC; 2d8+7 damage, and the target is grabbed. When the grab ends, the target takes ongoing 5 damage (save ends).
Shredding Teeth (standard, at-will)
no attack roll ; Targets a creature grabbed by the flesheater shark; 3d8+7 damage.
Feeding Frenzy ( when the flesheater shark starts its turn within 5 squares of a bloodied cerature; at-will)
The shark must make a bite attack against a creature adjacent to it. If the shark is grabbing a creature, the grab ends.
While in water, a fleshtearer shark gains a +2 bonus to damage rolls against any creature without a swim speed.
Alignment Unaligned Languages -
Str 21 (+10) Dex 16 (+8) Wis 18 (+9)
Con 18 (+9) Int 2 (+1) Cha 15 (+7)
Published in Monster Manual 2, page(s) 182.