Floating Mantle
Small aberrant magical beast (blind)
Level 13 Controller XP 800

HP 126; Bloodied 63Initiative +10
AC 27, Fortitude 23, Reflex 25, Will 27Perception+9
Speed 0, fly 6 (hover; altitude limit 3)Blindsight 20
Immune blinded, gaze; Vulnerable 10 fire, 10 lightning

Standard Actions

Tentacle Rake (poison) At-Will

Attack: Melee 2 (one creature); +17 vs. Reflex

Hit: 1d8 + 6 poison damage, and the target is slowed until the end of the floating mantle’s next turn.

Minor Actions

Life Leech (poison) At-Will (1/round)

Attack: Melee 2 (one creature granting combat advantage to the floating mantle); +17 vs. Fortitude

Hit: 1d8 + 6 poison damage, the target is dazed and immobilized (save ends both), and the floating mantle gains 10 temporary hit points.

Jet Recharge when first bloodied

Effect: The floating mantle shifts its speed.

Triggered Actions

Psychic Scream (illusion, psychic) Encounter

Trigger: The floating mantle is first bloodied.

Attack (Free Action): Close burst 2 (creatures in the burst other than floating mantles); +15 vs. Will

Hit: 2d6 + 6 psychic damage, and the target takes 10 psychic damage whenever it makes an attack against the floating mantle (save ends).

Effect: The floating mantle becomes invisible until the end of its next turn.

Sudden Explosion (fire) Encounter

Trigger: The floating mantle is reduced to 0 hit points by fire or lightning damage.

Attack (No Action): Close burst 2 (creatures in the burst); +15 vs. Reflex

Hit: 2d10 + 8 fire damage, and the floating mantle pushes the target 1d4 squares.

Miss: Half damage.

Str 10 (+6)                Dex 19 (+10)                Wis 17 (+9)
Con 14 (+8)                Int 5 (+3)                Cha 22 (+12)

Alignment Unaligned        Languages -

Published in Dark Sun Creature Catalog, page(s) 46.