Fly the Innkeeper
Medium fey humanoid
Level 19 Controller (Leader) XP 2400

HP 178; Bloodied 89Initiative +13
AC 33, Fortitude 30, Reflex 32, Will 31Perception+11
Speed 6, teleport 6Low-light vision


Swarm of Faeries Aura 2

Enemies in the aura grant combat advantage to Fly’s allies and cannot teleport.

Standard Actions

Lute Smash (weapon) At-Will

Attack: Melee 1 (one creature); +24 vs. AC

Hit: 4d6 + 13 damage, and the target falls prone.

Befuddle (charm) At-Will

Attack: Close blast 3 (enemies in the blast); +22 vs. Will

Hit: As a free action, the target makes a basic attack against a target of Fly’s choice.

Harmless Form (polymorph) Recharge when the power misses or a target saves against it

Attack: Ranged 5 (one creature); +22 vs. Fortitude

Hit: 2d6 + 16 damage, and the target transforms into a small animal until the end of its next turn. While transformed, the target can take only move actions.

    Aftereffect: The target is dazed (save ends).

Skills Arcana +21, Nature +16, Thievery +18
Str 15 (+11)                Dex 19 (+13)                Wis 15 (+11)
Con 18 (+13)                Int 24 (+16)                Cha 22 (+15)

Alignment Unaligned        Languages Common, Elven
Equipment: lute .

Published in Dungeon Magazine 198.