Fly the Innkeeper
Medium fey humanoid
Level 19 Controller (Leader) XP 2400
|HP 178; Bloodied 89||Initiative +13|
|AC 33, Fortitude 30, Reflex 32, Will 31||Perception+11|
|Speed 6, teleport 6||Low-light vision|
Swarm of Faeries Aura 2
Enemies in the aura grant combat advantage to Fly’s allies and cannot teleport.
Lute Smash (weapon) At-Will
Attack: Melee 1 (one creature); +24 vs. AC
Hit: 4d6 + 13 damage, and the target falls prone.
Befuddle (charm) At-Will
Attack: Close blast 3 (enemies in the blast); +22 vs. Will
Hit: As a free action, the target makes a basic attack against a target of Fly’s choice.
Harmless Form (polymorph) Recharge when the power misses or a target saves against it
Attack: Ranged 5 (one creature); +22 vs. Fortitude
Hit: 2d6 + 16 damage, and the target transforms into a small animal until the end of its next turn. While transformed, the target can take only move actions.
Aftereffect: The target is dazed (save ends).
Skills Arcana +21, Nature +16, Thievery +18
Str 15 (+11) Dex 19 (+13) Wis 15 (+11)
Con 18 (+13) Int 24 (+16) Cha 22 (+15)
Alignment Unaligned Languages Common, Elven
Equipment: lute .
Published in Dungeon Magazine 198.