Flying Bloody Katana
Small natural animate (undead)
Level 9 Skirmisher XP 400

HP 96; Bloodied 48Initiative +11
AC 23, Fortitude 20, Reflex 23, Will 21Perception+7
Speed 2, fly 6Darkvision
Immune poison; Resist 10 necrotic


Necromantic Flight

A flying bloody katana that takes radiant damage cannot fly until the end of its next turn; if in the air, it falls.

Standard Actions

Lifedrinking Thrust At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d6 + 8 damage, and the flying bloody katana recharges spray of blood.

Spray of Blood (necrotic) Encounter

Attack: Close blast 3 (living creatures in the blast); +12 vs. Fortitude

Hit: 1d6 + 8 psychic and necrotic damage, and the target is blinded until the end of the katana’s next turn.

Effect: Undead and animates in the blast can shift 2 squares as a free action.

Move Actions

Parrying Flight At-Will

Effect: The flying bloody katana flies 5 squares. This movement does not provoke opportunity attacks.

Triggered Actions

Necrotic Miasma (necrotic) At-Will

Trigger: The flying bloody katana drops to 0 hit points.

Attack (No Action): Close burst 2 (living creatures in the burst); +12 vs. Fortitude

Hit: 1d6 + 2 necrotic damage, and the target is weakened until the end of its next turn.

Str 7 (+2)                Dex 20 (+9)                Wis 17 (+7)
Con 16 (+7)                Int 5 (+1)                Cha 8 (+3)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 195.