Flying Dagger Swarm
Small natural animate (swarm)
Level 10 Brute XP 500

HP 128; Bloodied 64Initiative +9
AC 22, Fortitude 22, Reflex 22, Will 20Perception+7
Speed 2, fly 6Darkvision
Resist half damage from melee and ranged attacks; Vulnerable 5 to close and area attacks


Blood Frenzy Aura 1

Any enemy that starts its turn in the aura takes ongoing 5 damage (save ends). If that enemy is already taking untyped ongoing damage, that damage increases by 5.


The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.

Standard Actions

Swarm of Daggers At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 3d6 + 1 damage, and ongoing 5 damage (save ends).

Triggered Actions

Thirsting Flight At-Will

Trigger: An enemy moves away from the swarm.

Effect (Immediate Reaction): The swarm flies up to its fly speed to the triggering enemy’s square or a square adjacent to that enemy. This movement does not provoke opportunity attacks.

Skills Stealth +14
Str 10 (+5)                Dex 19 (+9)                Wis 14 (+7)
Con 18 (+9)                Int 1 (0)                Cha 4 (+2)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 195.