Flying Dagger
Small natural animate
Level 7 Minion Lurker XP 75

HP 1; a missed attack never damages a minion.Initiative +10
AC 21, Fortitude 18, Reflex 20, Will 17Perception+8
Speed 2, fly 6Darkvision


Nimble Blade

While the flying dagger has a creature grabbed, the flying dagger gains a +2 bonus to AC and Reflex.

Standard Actions

Pinning Thrust At-Will

Attack: Melee 1 (one creature); +12 vs. AC. While the flying dagger has a creature grabbed, it can use pinning thrust only against that creature, and it hits automatically.

Hit: 6 damage, and the flying dagger grabs the target (escape DC 16). Until the target is no longer grabbed by any daggers, it takes damage at the start of its turn equal to the number of flying daggers grabbing it. The target takes this damage once each turn, regardless of how many daggers are grabbing it.

Skills Stealth +11
Str 8 (+2)                Dex 17 (+6)                Wis 11 (+3)
Con 13 (+4)                Int 2 (-1)                Cha 5 (0)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 195.