Fomorian Abyssal Eye
Huge fey humanoid (giant)
Level 20 Elite Controller XP 5600

Initiative +16        Senses Perception +18; truesight 6
HP 376; Bloodied 188
AC 34; Fortitude 30, Reflex 31, Will 33
Resist 10 variable (2/encounter)
Saving Throws +2
Speed 8
Action Points 1

Touch of Chaos (standard, at-will)

Reach 3; +25 vs AC; 2d8+9 damage, and the target is dazed until the end of the abyssal eye’s next turn.

Evil Eye (minor 1/round, at-will) Charm, Psychic

Ranged 10; targets one dazed enemy; +24 vs Will; 1d10+7 psychic damage, and the target charges its nearest ally or makes a basic attack against its nearest ally as a free action.

Abyssal Heart (standard, recharges when first bloodied) Fire

Close burst 2; +24 vs Reflex; 2d6+8 fire damage, and the target is dazed (save ends).

Walking the Demonweb

The abyssal eye ignores difficult terrain and makes saving throws against immobilized, slowed, and restrained conditions at the start of its turn as well as the end of its turn.

Alignment Evil        Languages Elven
Str 18 (+14)      Dex 23 (+16)      Wis 26 (+18)
Con 20 (+15)      Int 22 (+16)      Cha 12 (+11)

Description: Many fomorians seek powers of the Abyss. Few, however, have the patience required to delve its truths without accidentally internalizing some part of the abyssal chaos.

Abyssal eyes are tattooed with runes of warding and bedecked with fetishes and charms, believing it protection against the corruption they carry within themselves. They frequently travel with a coterie of lesser demons over which they exert tenuous control.

Published in Dungeon Magazine 176, page(s) 69.