Fomorian Astral Scourge
Huge fey humanoid (giant)
Level 15 Elite Artillery XP 2400
Initiative +13 Senses Perception +6; truesight 6
HP 220; Bloodied 110
AC 25; Fortitude 25, Reflex 27, Will 28
Saving Throws +2
Speed 8, fly 8
Action Points 1
Wing Blade (standard, at-will)
Reach 3; +20 vs AC; 2d6+6 damage.
Astral Wrath (standard, at-will) Radiant
Ranged 10; one or two targets; +20 vs Reflex; 2d8+6 radiant damage (2d12 + 6 while bloodied).
Evil Eye (minor 1/round, at-will) Radiant
Ranged 10; +20 vs Fortitude; the target takes ongoing 15 radiant damage, sheds bright light as a torch, and cannot benefit from cover or concealment (save ends all).
Angelfall (standard; requires the fomorian to be flying, recharges when first bloodied) Force
The astral scourge flies its speed and lands and makes the following attack: Close burst 2; +18 vs Reflex; 3d6+5 force damage, and the target is immobilized until the end of the astral scourge’s next turn.
Light as a Feather
The astral scourge reduces its falling damage by 25 and lands on its feet.
Alignment Evil Languages Elven
Skills Acrobatics +18, Religion +17
Str 18 (+11) Dex 22 (+13) Wis 8 (+6)
Con 14 (+9) Int 20 (+12) Cha 25 (+14)
Description: Fomorian astral scourges work incessantly to master the power of the Astral Sea. Each hopes to uncover the means to supplant or become a god. An astral scourge appears as a combination of fomorian and angel, flying on ephemeral angelic wings. It carries the severed wing of an angel of battle as a weapon and symbol of power. Enslaved angels often accompany astral scourges.
Published in Dungeon Magazine 176, page(s) 65.