Fomorian Dark Initiate
Huge fey humanoid (giant)
Level 13 Solo Controller XP 4000
Initiative +7 Senses Perception +13; truesight 6
HP 650; Bloodied 325
AC 29; Fortitude 27, Reflex 24, Will 26
Resist 10 necrotic, 10 poison
Saving Throws +5
Action Points 2
Necrotic Staff (standard, at-will) Necrotic
Reach 3; +17 vs Reflex; 1d10+7 necrotic damage, and the target is pushed 1 square.
Evil Eye (minor, at-will) Illusion
Ranged 5; +17 vs Will; and the dark initiate is invisible to the target until the start of the dark initiate’s next turn. If the dark initiate uses this power against a new target, the previous target is no longer affected.
Black Flame (standard, at-will) Fire, Necrotic
Area burst 1 within 10; +17 vs Reflex; 2d8+7 fire and necrotic damage.
Mind Wrack (standard, at-will) Psychic
Close blast 5; +15 vs Will; 2d6+7 psychic damage, and the target is dazed (save ends).
Double Spell (standard, recharge )
The dark initiate makes a black flame attack and a mind wrack attack.
Dark Step (move, encounter) Necrotic, Teleportation
Close burst 1; +17 vs Fortitude; 1d10+7 necrotic damage and the target is immobilized (save ends). The dark initiate teleports 10 squares, and can teleport creatures in the burst into a square the dark initiate occupied before teleporting.
Bloodied Invisibility (immediate reaction, when first bloodied; encounter) Illusion
The dark initiate teleports 10 squares and becomes invisible until the end of its next turn.
Shadow Gaze (immediate reaction, when damaged by an attack; at-will) Teleportation, Necrotic
The triggering attacker is teleported 3 squares and takes ongoing 5 necrotic damage (save ends).
Alignment Evil Languages Common, Elven
Skills Insight +13, Stealth +12
Str 20 (+11) Dex 12 (+7) Wis 14 (+8)
Con 18 (+10) Int 13 (+7) Cha 24 (+13)
Published in P1 King of the Trollhaunt Warrens, page(s) 16, 54.