Fomorian Jailor
Huge fey humanoid (giant)
Level 17 Solo Controller XP 8000

Initiative +13        Senses Perception +14; truesight 6
HP 672; Bloodied 336
AC 31; Fortitude 31, Reflex 29, Will 27
Saving Throws +5
Speed 8
Action Points 2

Lash and Shackles (standard, at-will) Weapon

Reach 3; +22 vs AC; 2d8+7 damage, and the target is slowed until the end of the jailor’s next turn.

Feydark Onslaught (standard, at-will)

The jailor makes 3 lash and shackles attacks, or 4 if bloodied.

No Escape (immediate reaction, when targeted by a ranged attack, at-will) Force

Ranged 10; targets the triggering attacker; +20 vs Reflex; the jailor pulls the target 9 squares into an unoccupied square adjacent to the jailor.

Evil Eye (minor 1/round; not usable while bloodied, at-will) Psychic

Close burst 1; targets enemies; +20 vs Will; the target takes 10 ongoing psychic damage (save ends).

Lockdown (standard; not usable while bloodied, recharge when no targets are affected) Force

Close burst 5; targets enemies; +20 vs Reflex; the target is slowed and takes ongoing 10 damage (save ends both).

Prison Break (free, when first bloodied, encounter) Psychic

Close burst 5; targets enemies; +20 vs Will; 3d12+4 psychic damage, and the jailor pushes the target 3 squares.

Threatening Reach

The fomorian jailor can make opportunity attacks against all enemies within its reach (3 squares).

Alignment Evil        Languages Elven
Str 30 (+18)      Dex 21 (+13)      Wis 22 (+14)
Con 24 (+15)      Int 26 (+16)      Cha 18 (+12)

Published in Dungeon Magazine 176, page(s) 67.