Fomorian Totemist
Huge fey humanoid (giant, undead)
Level 18 Elite Skirmisher XP 4000

Initiative +17        Senses Perception +14; truesight 6
HP 352; Bloodied 176
AC 32; Fortitude 31, Reflex 29, Will 29
Saving Throws +2
Speed 8
Action Points 1

Chain of Skulls (standard, at-will) Weapon

Reach 4; +23 vs AC; 2d8+3 damage, and ongoing 5 necrotic damage (save ends).

Voodoo (minor 1/round, at-will)

Reach 4; +21 vs Will; 2d6 psychic damage, and the fomorian totemist chooses one of the following three effects.
Glorious Head: The target is blinded (save ends).
Wasting Head: The target is weakened (save ends).
Bewildering Head: The target must make a melee basic attack against an ally adjacent to it.
Effect: The totemist shifts 1 square after the attack.

Evil Eye (minor, at-will)

Ranged 5; +21 vs Will; 10 necrotic damage, and the target takes a -2 penalty to saving throws until the end of the fomorian totemist’s next turn.

Fresh Rage

A fomorian totemist’s first successful attack during its turn deals 5 extra damage.

Alignment Evil        Languages Elven
Str 27 (+17)      Dex 22 (+15)      Wis 21 (+14)
Con 24 (+16)      Int 15 (+11)      Cha 23 (+15)

Equipment: chain strung with skulls


Published in Monster Manual 2, page(s) 113.