Fonkin Hoddypeak
Medium fey humanoid, elf
Level 18 Striker-

HP 112; Bloodied 56; Healing Surges 8; Surge Value 28Initiative +9
AC 33, Fortitude 31, Reflex 31, Will 31Perception+15
Speed 8Low-light vision


Combat Advantage

Once per round, when Fonkin hits an enemy granting combat advantage to him, he deals that enemy 2d6 extra damage.

Wild Step

Fonkin ignores difficult terrain when he shifts.

Standard Actions

Longsword (weapon) At-Will

Attack: Melee 1 (one creature); +25 vs. AC

Hit: 1d8 + 13 damage.

Magic Missile (force) At-Will

Effect: Ranged 20 (one creature); 15 force damage.

Radiant Blade (radiant, weapon) Encounter

Attack: Close burst 1 (enemies in the burst); +25 vs. AC

Hit: 1d8 + 13 radiant damage, and the target is blinded (save ends).

Move Actions

Spellbound Shift Encounter

Effect: Fonkin shifts up to half his speed and can shift through enemy spaces. Every enemy whose space he shifts into is dazed until the end of Fonkin’s turn.

Triggered Actions

Elven Accuracy Encounter

Trigger: Fonkin makes an attack roll.

Effect (Free Action): Fonkin rerolls the triggering attack roll and uses the second result.

Skills Arcana +17, Athletics +18, Endurance +16, Nature +15
Str 18 (+13)                Dex 11 (+9)                Wis 18 (+13)
Con 15 (+11)                Int 16 (+12)                Cha 12 (+10)

Alignment Lawful Good        Languages Common, Elven
Equipment: chainmail , longsword .

Published in Dungeon Magazine 200.