Forgewraith
Medium shadow humanoid (undead)
Level 8 Elite Controller XP 700

Initiative +5        Senses Perception +9; Darkvision
HP 123; Bloodied 61 ; see also bloodied wrath
AC 20; Fortitude 19, Reflex 20, Will 21
Immune disease, nonmagical fire, poison; Resist 5 fire, insubstantial; Vulnerable 5 radiant
Saving Throws +2
Speed fly 6 (hover); phasing
Action Points 1

Pain Hammer (standard, at-will) Fire, Necrotic

+12 vs Fortitude; 1d6 + 5 fire and necrotic damage, and the target is pushed 2 squares and knocked prone.

Soulburn (standard, at-will) Fire, Necrotic

Ranged 10; +12 vs Reflex; 1d6 + 5 fire and necrotic damage, the forgewraith slides the target 2 squares, and the target takes a -2 penalty to all defenses until the end of the forgewraith’s next turn.

Double Attack (standard, at-will)

The forgewraith makes two basic attacks

Forge Strike (standard, recharge ) Fire

Ranged 10; +12 vs AC; 2d10 + 5 fire damage, and ongoing 10 fire damage (save ends), and the target is knocked prone. Each time a target takes ongoing damage from this attack, the forgewraith gains 5 temporary hit points.

Forge's Wrath (standard, recharge ) Teleportation, Illusion, Psychic

Close burst 2; +11 vs Will; 2d6 + 5 psychic damage, and if the target leaves its space, it takes 2d6 + 5 psychic damage (save ends). While the target remains in its space, all other creatures have concealment against the target. Miss: Half damage. Effect: The forgewraith can teleport to any square in the area of effect.

Bloodied Wrath ( when first bloodied; encounter)

Forge’s wrath recharges, and the forgewraith uses it.

Alignment Evil        Languages Common, Draconic
Skills Arcana +13, Intimidate +14, Stealth +10
Str 10 (+4)      Dex 12 (+5)      Wis 10 (+4)
Con 16 (+7)      Int 18 (+8)      Cha 20 (+9)


Published in Dungeon Magazine 167, page(s) 34, Dungeon Magazine Annual, page(s) 158.