Medium natural humanoid (blind)
Level 26 Artillery (Leader) XP 9000
|HP 150; Bloodied 75||Initiative +20|
|AC 38, Fortitude 37, Reflex 39, Will 39||Perception+21|
|Speed 6||Blindsight 20|
|Immune blinded, gaze|
Inspire Fear (fear) Aura 1
Enemies within the aura take a -2 penalty to all defenses against fear attacks.
Fear Strike (fear, implement, psychic) At-Will
Attack: Melee 1 (one creature); +29 vs. Will
Hit: 2d6 + 7 psychic damage, and the target moves its speed away from the fearwrack. The fearwrack chooses the path the target takes, but each square it moves must take it farther away from the fearwrack.
Terror Bolt (fear, implement, psychic) At-Will
Attack: Ranged 10 (one or two creatures); +31 vs. Will
Hit: 2d6 + 7 psychic damage, and one of the fearwrack’s allies adjacent to the target can make a melee basic attack against the target as a free action.
Curse of Mortality (fear, implement) Recharge
Attack: Ranged 20 (one creature); +31 vs. Fortitude
Hit: Ongoing 20 damage (save ends). The target takes a -2 penalty to the saving throw.
Each Failed Saving Throw: The ongoing damage increases by 5, to a maximum of ongoing 30 damage.
Sign of Death (implement) Encounter
Attack: Area burst 2 within 10 (enemies in the burst); +29 vs. Fortitude
Hit: Until the end of the fearwrack’s next turn, the next attack made against the target gains a +5 power bonus to the attack roll.
Cleansing Wounds Encounter
Trigger: The fearwrack is first bloodied.
Effect (No Action): Enemy effects on the fearwrack end.
Fragment of Immortality Encounter
Trigger: The fearwrack drops to 0 hit points.
Effect (No Action): The fearwrack is removed from play until the start of its next turn. The fearwrack then appears within 5 squares of its last location with 37 hit points and without any effects on it.
Skills Intimidate +27
Str 23 (+19) Dex 25 (+20) Wis 26 (+21)
Con 26 (+21) Int 28 (+22) Cha 29 (+22)
Alignment evil Languages Common, Supernal
Published in Monster Manual 3, page(s) 85.