Forsaken Fearwrack
Medium natural humanoid (blind)
Level 26 Artillery (Leader) XP 9000

HP 150; Bloodied 75Initiative +20
AC 38, Fortitude 37, Reflex 39, Will 39Perception+21
Speed 6Blindsight 20
Immune blinded, gaze


Inspire Fear (fear) Aura 1

Enemies within the aura take a -2 penalty to all defenses against fear attacks.

Standard Actions

Fear Strike (fear, implement, psychic) At-Will

Attack: Melee 1 (one creature); +29 vs. Will

Hit: 2d6 + 7 psychic damage, and the target moves its speed away from the fearwrack. The fearwrack chooses the path the target takes, but each square it moves must take it farther away from the fearwrack.

Terror Bolt (fear, implement, psychic) At-Will

Attack: Ranged 10 (one or two creatures); +31 vs. Will

Hit: 2d6 + 7 psychic damage, and one of the fearwrack’s allies adjacent to the target can make a melee basic attack against the target as a free action.

Curse of Mortality (fear, implement) Recharge

Attack: Ranged 20 (one creature); +31 vs. Fortitude

Hit: Ongoing 20 damage (save ends). The target takes a -2 penalty to the saving throw.

    Each Failed Saving Throw: The ongoing damage increases by 5, to a maximum of ongoing 30 damage.

Sign of Death (implement) Encounter

Attack: Area burst 2 within 10 (enemies in the burst); +29 vs. Fortitude

Hit: Until the end of the fearwrack’s next turn, the next attack made against the target gains a +5 power bonus to the attack roll.

Triggered Actions

Cleansing Wounds Encounter

Trigger: The fearwrack is first bloodied.

Effect (No Action): Enemy effects on the fearwrack end.

Fragment of Immortality Encounter

Trigger: The fearwrack drops to 0 hit points.

Effect (No Action): The fearwrack is removed from play until the start of its next turn. The fearwrack then appears within 5 squares of its last location with 37 hit points and without any effects on it.

Skills Intimidate +27
Str 23 (+19)                Dex 25 (+20)                Wis 26 (+21)
Con 26 (+21)                Int 28 (+22)                Cha 29 (+22)

Alignment evil        Languages Common, Supernal
Equipment: Rod

Published in Monster Manual 3, page(s) 85.