Forsaken Hierophant
Medium natural humanoid (undead)
Level 21 Solo Controller XP 16000

Initiative +11        Senses Perception +14; Darkvision
Decaying Hope (Fear, Necrotic) aura 5; any enemy within the aura takes a -2 penalty to all defenses and a -2 penalty to attack rolls against the forsaken hierophant.
HP 955; Bloodied 477
Regeneration 10 (if a forsaken hierophant takes fire damage, regeneration doesn’t function until the end of its next turn)
AC 37; Fortitude 37, Reflex 32, Will 41
Immune disease, poison; Resist 15 necrotic
Saving Throws +5
Speed 5
Action Points 2

Mace (standard, at-will) Necrotic, Weapon

+24 vs AC; 1d8+5 damage, and ongoing 10 necrotic damage (save ends).

Vision of Death (minor 1/round, at-will) Psychic

Close burst 10; targets one creature; +24 vs Will; 2d6+7 psychic damage, and the target is dazed (save ends).

Word of Orcus (standard, recharge

Close burst 5; targets enemies; +24 vs Fortitude; 2d6+7 necrotic damage, and the target is stunned (save ends). Undead in the burst regain 15 hit points.

Mummy's Curse ( when reduced to 0 hit points, ) Disease

Close burst 10; targets enemies; +23 vs Will; the target contracts mummy rot.

Alignment Chaotic evil        Languages Abyssal, Common
Skills Religion +17
Str 23 (+16)      Dex 13 (+11)      Wis 18 (+14)
Con 15 (+12)      Int 14 (+12)      Cha 26 (+18)

Equipment: mace , plate armor .


Published in Open Grave, page(s) 168.