Forsaken Infiltrator
Medium natural humanoid (blind)
Level 27 Skirmisher XP 11000

HP 200; Bloodied 100Initiative +22
AC 41, Fortitude 38, Reflex 39, Will 39Perception+21
Speed 6Blindsight 20
Immune blinded, gaze


Combat Advantage

Whenever the infiltrator hits a creature granting combat advantage to it, that creature is immobilized until the end of its next turn and the infiltrator can shift 2 squares.

Punishing Response

Whenever an enemy hits the infiltrator with an opportunity attack, that enemy takes damage equal to the damage dealt by that attack plus 5 extra damage.

Standard Actions

Khopesh (weapon) At-Will

Attack: Melee 1 (one creature); +32 vs. AC

Hit: 4d8 + 17 damage.

Hand Crossbow (weapon) At-Will

Attack: Ranged 10/20 (one creature); +31 vs. AC

Hit: 4d6 + 12 damage.

Careful Attack (weapon) At-Will

Attack: Melee 1 (one creature); +32 vs. AC

Hit: 3d8 + 15 damage, and the infiltrator gains a +2 bonus to all defenses against the target until the end of the infiltrator’s next turn.

Triggered Actions

Fragment of Immortality Encounter

Trigger: The infiltrator drops to 0 hit points.

Effect (No Action): The infiltrator is removed from play until the start of its next turn. The infiltrator then appears within 5 squares of its last location with 50 hit points and without any effects on it.

Skills Bluff +27, Diplomacy +27, Insight +26, Stealth +25
Str 24 (+20)                Dex 25 (+20)                Wis 26 (+21)
Con 27 (+21)                Int 28 (+22)                Cha 29 (+22)

Alignment evil        Languages Common, Supernal
Equipment: crossbow bolt x10, hand crossbow , khopesh , leather armor .

Published in Monster Manual 3, page(s) 85.