Forsaken Shell
Medium natural animate (undead)
Level 6 Skirmisher XP 250

HP 70; Bloodied 35Initiative +12
AC 20, Fortitude 16, Reflex 20, Will 18Perception+5
Speed 8, climb 8Darkvision
Immune disease, poison; Resist 10 necrotic


Combat Advantage

If the shell hits a creature that is granting combat advantage to it, the shell deals 2d6 extra damage.

Spawn Shell

When a shell kills a Medium living humanoid creature, the slain creature rises as a free-willed forsaken shell at the start of its creator’s next turn.

Standard Actions

Necrotic Slap (healing, necrotic) At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 1d6 damage plus 5 necrotic damage, the target is grabbed (escape DC 15) and loses a healing surge, and the shell regains 5 hit points.

Envelop (necrotic) At-Will

Requirement: The shell must have a creature grabbed.

Effect: The shell shifts up to 3 squares, and the creature it is grabbing is pulled with it and takes 2d6 + 3 necrotic damage.

Triggered Actions

Flexibility At-Will

Trigger: The shell is immobilized, restrained, pulled, pushed, or slid.

Effect (Immediate Interrupt): The shell makes a saving throw. On a save, the triggering effect is negated.

Skills Stealth +15
Str 12 (+4)                Dex 24 (+10)                Wis 15 (+5)
Con 14 (+5)                Int 14 (+5)                Cha 13 (+4)

Alignment Unaligned        Languages -
Update (11/19/2012)
Updated in Dungeon 207.

Published in Open Grave, page(s) 148, Dungeon Magazine 207.