Fortenk, Time Collector
Small fey humanoid, gnome
Level 8 Lurker XP 350

HP 68; Bloodied 34Initiative +9
AC 22, Fortitude 18, Reflex 21, Will 20Perception+9
Speed 7Low-light vision
Immune slowed

Standard Actions

Steal Time At-Will

Attack: Melee 1 (one creature); +11 vs. Will

Hit: 2d6 + 7 damage, and the target loses its minor action on its next turn. If it is Fortenk’s turn, he can take an extra move action this turn.

Step out of Time Recharge when Fortenk uses steal time

Attack: Close burst 1 (enemies in the burst); +11 vs. Will

Hit: 1d6 + 4 damage, and the target is slowed until the end of Fortenk’s next turn.

Effect: Fortenk is removed from play until the start of his next turn, when he reappears in an unoccupied space within 3 squares of the square he last occupied. When he reappears, his attacks deal 2d6 extra damage until the end of his next turn.

Triggered Actions

Time Fades Away (illusion) Encounter

Trigger: An enemy damages Fortenk.

Effect (Immediate Reaction): Close burst 2 (creatures in the burst). The target is removed from play until the end of its next turn, when it reappears in an unoccupied space of its choice within 3 squares of the square it last occupied. Then Fortenk becomes invisible until he hits or misses with an attack or until the end of his next turn.

Str 10 (+4)                Dex 12 (+5)                Wis 10 (+4)
Con 14 (+6)                Int 20 (+9)                Cha 18 (+8)

Alignment Unaligned        Languages Common, Elven
Equipment: leather armor , rod implement .

Published in Dungeon Magazine 190.