Foulspawn Berserker
Medium aberrant humanoid
Level 9 Soldier XP 400

HP 102; Bloodied 51Initiative +7
AC 25, Fortitude 23 (25 while bloodied), Reflex 20, Will 20Perception+0
Speed 7 (9 while bloodied)Low-light vision
Immune fear

Traits

Berserker Aura Aura 1

When a creature in the aura makes a melee attack, it must choose its target at random from the potential targets in range.

Mental Feedback (psychic)

Whenever a creature targets the berserker with a charm attack, the creature and the berserker each take 10 psychic damage.

Standard Actions

Greatsword (weapon) At-Will

Attack: Melee 1 (one creature); +14 vs. AC, or +16 vs. AC while the berserker is bloodied

Hit: 2d10 + 6 damage, or 2d10 + 10 damage while the berserker is bloodied.

Berserker Charge At-Will

Effect: The berserker charges, and the charge attack deals 5 extra damage on a hit.

Str 18 (+8)                Dex 12 (+5)                Wis 3 (0)
Con 22 (+10)                Int 8 (+3)                Cha 12 (+5)

Alignment Chaotic evil        Languages Deep Speech, telepathy 10
Equipment: greatsword .
Update (10/18/2011)
Updated in Dungeon 194.

Published in Monster Manual, page(s) 112, Dungeon Magazine 155, page(s) 87, 91, Dungeon Magazine 161, page(s) 95, H3 Pyramid of Shadows, page(s) 38, 42, Dungeon Magazine 197, Dungeon Magazine 214.