Foulspawn Chirurgeon
Small aberrant humanoid
Level 12 Skirmisher XP 700

Initiative +14        Senses Perception +9; low-light vision
HP 121; Bloodied 60
AC 26; Fortitude 23 (25 while bloodied), Reflex 26, Will 24
Speed 6 (8 while bloodied)

Bone Sickle (standard, at-will) Weapon

+17 vs AC; 1d6+6 damage.

Cutter's Caper (standard, recharges when first bloodied) Weapon

+15 vs ; 4d8+5 damage.. The foulspawn chirurgeon makes four bone sickle attacks and shifts 1 square after each attack.

Surgical Precision (standard; requires combat advantage, recharge ) Weapon

The foulspawn chirurgeon makes a bone sickle attack at +2 to the attack roll. A hit is treated as a critical hit, and the ongoing damage from combat advantage is doubled to 10. The foulspawn chirurgeon can also shift 3 squares.

Combat Advantage

When the foulspawn chirurgeon has combat advantage against a target, its melee attacks also deal ongoing 5 damage (save ends) to that target.

Alignment Evil        Languages Deep Speech, telepathy 10
Skills Dungeoneering +14, Stealth +17
Str 16 (+9)      Dex 23 (+12)      Wis 6 (+4)
Con 17 (+9)      Int 12 (+7)      Cha 18 (+10)

Equipment: 2 sickles


Published in Dungeon Magazine 162, page(s) 95.