Foulspawn Mangler
Medium aberrant humanoid
Level 8 Skirmisher XP 350

HP 86; Bloodied 43Initiative +9
AC 22 (24 while bloodied), Fortitude 19, Reflex 20 (22 while bloodied), Will 19Perception+7
Speed 7 (9 while bloodied)Low-light vision

Traits

Combat Advantage

The mangler deals 2d6 extra damage against any creature granting combat advantage to it.

Mangler’s Mobility

The mangler gains a +5 racial bonus to AC against opportunity attacks provoked by movement.

Standard Actions

Dagger (weapon) At-Will

Attack: Melee 1 (one creature); +13 vs. AC

Hit: 2d4 + 7 damage.

Thrown Daggers (weapon) At-Will

Attack: Ranged 5 (one or two creatures); +13 vs. AC

Hit: 2d4 + 4 damage.

Dagger Dance Recharge when first bloodied

Effect: The mangler uses dagger four times and can shift 1 square after each attack.

Skills Athletics +10, Stealth +12
Str 13 (+5)                Dex 17 (+7)                Wis 6 (+2)
Con 14 (+6)                Int 10 (+4)                Cha 14 (+6)

Alignment Evil        Languages Deep Speech, telepathy 10
Equipment: dagger x8.
Update (10/18/2011)
Updated in Dungeon 194.

Published in Monster Manual, page(s) 112, Dungeon Magazine 155, page(s) 87, Dungeon Magazine 161, page(s) 96, Dungeon Magazine 177, page(s) 55, H3 Pyramid of Shadows, page(s) 38, 44, Dungeon Magazine 194, Dungeon Magazine 196, Dungeon Magazine 214, Dungeon Magazine 218.