Foulspawn Mystic
Medium aberrant humanoid
Level 14 Elite Artillery (Leader) XP 2000

Initiative +12        Senses Perception +7; low-light vision
Foul Insight aura 10; each ally in the aura can reroll one attack roll, check, or saving throw on its turn.
HP 218; Bloodied 109
AC 30; Fortitude 26, Reflex 30, Will 28
Saving Throws +2
Speed 6, teleport 3
Action Points 1

Twisted Staff (standard, at-will) Weapon

+17 vs AC; 1d8+4 damage, and the target is dazed until the end of the foulspawn mystic's next turn, pushed 4 squares, and knocked prone.

Forking Warp (standard, at-will)

Ranged 10; targets two different creatures; +19 vs Reflex; 1d10+6 damage, and the target is dazed (save ends).

hole in the Sky (standard, recharges when the foulspawn mystic uses bend space) Teleportation

Area burst 1 within 10; +18 vs Will; targets hit by the attack vanish into an extradimensional space that measures 10-squares-by-10-squares (save ends). When a creature saves, it returns in a safe, unoccupied space of the foulspawn mystic’s choosing. Aftereffect: The creature is dazed (save ends). Aberrant creatures gain +2 to saving throws against this power.

Bend Space (immediate interrupt, when the foulspawn mystic would be hit by an attack; recharge ) Teleportation

The foulspawn mystic teleports 4 squares.

Alignment Evil        Languages Deep Speech, telepathy 10
Skills Arcana +20, Intimidate +18
Str 11 (+7)      Dex 20 (+12)      Wis 10 (+7)
Con 19 (+11)      Int 26 (+15)      Cha 23 (+13)

Equipment: staff implement .

Published in Dungeon Magazine 162, page(s) 91.