Foulspawn Oracle
Medium aberrant humanoid
Level 15 Artillery XP 1200

Initiative +10        Senses Perception +12; low-light vision
Foul Insight aura 10; allies in the aura that can hear the foulspawn oracle gain a +2 power bonus to one attack roll, skill check, ability check, or saving throw on their turn.
HP 112; Bloodied 56
AC 27; Fortitude 24, Reflex 27, Will 25
Speed 6, teleport 3

Warp Staff (standard, at-will) Weapon

+22 vs AC; 1d8+8 damage, and the target teleports 2 squares.

Prophetic Bolt (standard, at-will)

Dark energy reveals a nightmarish vision; ranged 10; +20 vs Will; 1d8+8 damage, and the target is dazed (save ends).

Doomsayer blast (standard, encounter)

The oracle utters a word of doom; close blast 5; +20 vs Will; 3d10+6 damage, and the target is stunned until the end of the oracle’s next turn. Aberrant creatures take half damage and are dazed instead of stunned.

Warp Dodge (immediate interrupt, when the oracle would be hit by an attack; recharge ) Teleportation

The foulspawn oracle teleports 5 squares.

Alignment Evil        Languages Deep Speech, telepathy 10
Str 10 (+7)      Dex 16 (+10)      Wis 10 (+7)
Con 16 (+10)      Int 22 (+13)      Cha 18 (+11)

Equipment: staff implement .

Published in P3 Assault on Nightwyrm Fortress, page(s) 38.