Foulspawn Seer
Medium aberrant humanoid
Level 11 Artillery (Leader) XP 600

HP 86; Bloodied 43Initiative +7
AC 25, Fortitude 21, Reflex 25, Will 23Perception+9
Speed 6Low-light vision

Traits

Foul Insight Aura 10

Any ally in the aura that can hear the seer gains a +2 power bonus to one attack roll, skill check, ability check, or saving throw on its turn.

Standard Actions

Twisted Staff (weapon) At-Will

Attack: Melee 1 (one creature); +16 vs. AC

Hit: 2d8 + 10 damage, and the seer can push the target 1 square.

Warp Orb (psychic) At-Will

Attack: Ranged 10 (one creature); +16 vs. Reflex

Hit: 2d8 + 5 psychic damage, and the target is slowed (save ends). If the target is already slowed, it is instead dazed (save ends).

Distortion Blast Encounter

Attack: Close blast 5 (creatures in the blast); +14 vs. Fortitude

Hit: 3d8 + 8 damage, and the target is dazed (save ends). If the target is aberrant, the damage is halved.

Move Actions

Teleport (teleportation) At-Will

Effect: The seer teleports up to 3 squares.

Triggered Actions

Bend Space (teleportation) Recharge

Trigger: An attack hits the seer.

Effect (Immediate Interrupt): The seer teleports up to 3 squares.

Str 10 (+5)                Dex 14 (+7)                Wis 8 (+4)
Con 14 (+7)                Int 22 (+11)                Cha 18 (+9)

Alignment Evil        Languages Deep Speech, telepathy 10
Equipment: staff implement .
Update (10/18/2011)
Updated in Dungeon 194.

Published in Monster Manual, page(s) 113, Dungeon Magazine 155, page(s) 91, Dungeon Magazine 161, page(s) 95, Dungeon Magazine 163, page(s) 26, H3 Pyramid of Shadows, page(s) 44, Dungeon Magazine 194, Dungeon Magazine 197, Dungeon Magazine 218.