Foulspawn Skintaker
Medium aberrant humanoid (shapechanger)
Level 12 Lurker XP 700

Initiative +14        Senses Perception +6; Darkvision
HP 95; Bloodied 47
AC 26; Fortitude 23 (25 while bloodied), Reflex 24, Will 26
Speed 6

Disruptive Touch (standard, at-will)

+19 vs AC; 1d10+6 damage, and the target cannot spend healing surges (save ends).

Steal Skin (standard, recharges when the foulspawn skintaker has no one under the effect of this power)

+17 vs Fortitude; 3d6+5 damage. The foulspawn skintaker assumes the appearance of the target until the end of the encounter. Whenever the target uses a healing surge, the foulspawn skintaker regains half the hit points and the target regains the other half.

Identity Crisis (immediate interrupt, when subject to a melee or ranged attack while adjacent to a target on which the foulspawn skintaker has used steal skin; usable while bloodied; encounter)

The target of steal skin becomes the attack’s target instead of the foulspawn skintaker.

Twin Sympathy (free, usable when attacked while within 5 squares of the target whose appearance it has assumed using steal skin; recharge )

The target of steal skin takes half the attack’s damage and the foulspawn skintaker takes the other half.

Alignment Evil        Languages Deep Speech, telepathy 10
Str 12 (+7)      Dex 19 (+10)      Wis 4 (+3)
Con 17 (+9)      Int 9 (+5)      Cha 22 (+12)

Published in Dungeon Magazine 162, page(s) 90.