|HP 1; a missed attack never damages a minion.||Initiative +3|
|AC 19, Fortitude 19, Reflex 15, Will 18||Perception+2|
|Speed 1||Blindsight 5|
|Immune blinded, charm, gaze, illusion, poison|
Until the shrieker takes an action, a creature must succeed on a DC 22 Dungeoneering check to recognize the shrieker as a creature.