Frenzied Werewolf (H3)
Medium natural humanoid (shapechanger)
Level 8 Solo Brute XP 1750

Initiative +7        Senses Perception +6; low-light vision
HP 450; Bloodied 225
Regeneration 5 (if the werewolf takes damage from a silver weapon, its regeneration doesn't function on its next turn)
AC 22; Fortitude 24, Reflex 22, Will 21
Immune moon frenzy
Speed 6 (8 in wolf form)
Action Points 2

Claws (standard, at-will)

2 targets; +12 vs AC; 2d6+5 damage.

Bite (standard, at-will) Disease

+12 vs AC; 1d6+5 damage, and the target takes ongoing 5 damage (save ends) and contracts moon frenzy.

Blood Rage

The werewolf’s melee attacks deal 4 extra damage against a bloodied target.

Murderous Frenzy

The werewolf gains 1 action point if it reduces a foe to 0 hit points.

Savage Rebuke (immediate reaction, when hit by a melee attack; at-will)

The werewolf makes a bite attack.

Change Shape (minor; at-will) Polymorph

A werewolf can alter its physical form to appear as a gray wolf or a unique human. It cannot use its bite attack in human form and cannot make claw attacks in wolf form.

Alignment Evil        Languages Common
Skills Bluff +9, Insight +11, Intimidate +9, Nature +11
Str 21 (+9)      Dex 16 (+7)      Wis 14 (+6)
Con 18 (+8)      Int 10 (+4)      Cha 11 (+4)

Published in H3 Pyramid of Shadows, page(s) 23.