Frenzied Werewolf
Medium natural humanoid (shapechanger), human
Level 6 Brute XP 250

HP 78; Bloodied 39Initiative +6
AC 18, Fortitude 19, Reflex 18, Will 16Perception+9
Speed 6 (8 in wolf form)Low-light vision

Traits

Regeneration

The werewolf regains 5 hit points whenever it starts its turn and has at least 1 hit point. When the werewolf takes damage from a silvered weapon, its regeneration does not function on its next turn.

Standard Actions

Claw At-Will

Requirement: The werewolf must be in wolf or hybrid form.

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d8 + 3 damage, or 2d8 + 8 against a bloodied target, and the target falls prone.

Bite (disease) At-Will

Requirement: The werewolf must be in wolf or hybrid form.

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 1d10 + 7 damage. At the end of the encounter, the target makes a saving throw. On a failure, the target contracts werewolf moon frenzy (stage 1).

Club (weapon) At-Will

Requirement: The werewolf must be in human or hybrid form.

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 2d8 + 4 damage, or 2d8 + 9 against a bloodied target.

Lycanthrope Fury At-Will

Requirement: The werewolf must be in hybrid form.

Effect: The werewolf uses claw and bite. Then the werewolf takes 5 damage.

Minor Actions

Change Shape (polymorph) At-Will

Effect: The werewolf alters its physical form to appear as a Medium wolf, unique human, or hybrid.

Skills Bluff +8, Intimidate +8
Str 19 (+7)                Dex 17 (+6)                Wis 13 (+4)
Con 18 (+7)                Int 10 (+3)                Cha 11 (+3)

Alignment evil        Languages Common
Equipment: club .

Level 6 DiseaseWerewolf Moon Frenzy

This disease starts with a fever, which soon becomes a violent and unpredictable rage.

Stage 0: The target recovers from the disease.
Stage 1: While affected by stage 1, the target takes a -2 penalty to Will.
Stage 2: While affected by stage 2, whenever the target becomes bloodied, it makes a melee basic attack as a free action against an ally adjacent to it.
Stage 3: While affected by stage 3, whenever the target is hit by an attack, it makes a melee basic attack as a free action against an ally adjacent to it.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
10 or lower: The stage of the disease increases by one.
11-14: No Change
15 or higher: The stage of the disease decreases by one.

Published in Monster Vault, page(s) 195, Dungeon Magazine 185, Dungeon Magazine 193, Dungeon Magazine 194, Dungeon Magazine 214.