Friar Michael
Medium natural humanoid, human
Level 6 Brute (Leader) XP 250

HP 85; Bloodied 42Initiative +3
AC 18, Fortitude 20, Reflex 16, Will 18Perception+5
Speed 6

Traits

Drunkard

At the start of each of Michael’s turns, roll a d6. On a 1 or a 2, Michael is dazed until the start of his next turn. On a 5 or a 6, his melee attacks deal 3d6 extra damage until the start of his next turn.

Standard Actions

Mace (weapon) At-Will

Attack: Melee 1 (one creature); +11 vs. AC

Hit: 3d8 + 4 damage.

Minor Actions

Liquid Fortitude (healing) Encounter

Effect: One adjacent ally can spend a healing surge, and it takes a -2 penalty to attack rolls until the end of its next turn.

Skills Endurance +10, Heal +10
Str 19 (+7)                Dex 10 (+3)                Wis 15 (+5)
Con 15 (+5)                Int 8 (+2)                Cha 12 (+4)

Alignment Unaligned        Languages Common
Equipment: mace , robes.

Published in Dungeon Magazine 194.