Medium natural humanoid, human
Level 6 Brute (Leader) XP 250
|HP 85; Bloodied 42||Initiative +3|
|AC 18, Fortitude 20, Reflex 16, Will 18||Perception+5|
At the start of each of Michael’s turns, roll a d6. On a 1 or a 2, Michael is dazed until the start of his next turn. On a 5 or a 6, his melee attacks deal 3d6 extra damage until the start of his next turn.
Mace (weapon) At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 3d8 + 4 damage.
Liquid Fortitude (healing) Encounter
Effect: One adjacent ally can spend a healing surge, and it takes a -2 penalty to attack rolls until the end of its next turn.
Skills Endurance +10, Heal +10
Str 19 (+7) Dex 10 (+3) Wis 15 (+5)
Con 15 (+5) Int 8 (+2) Cha 12 (+4)
Alignment Unaligned Languages Common
Equipment: mace , robes.
Published in Dungeon Magazine 194.