Medium shadow humanoid (undead)
Level 7 Lurker XP 300
Initiative +12 Senses Perception +3; Darkvision
HP 43; Bloodied 21
Regeneration 5 (if the wraith takes radiant damage, regeneration is negated until the end of the wraith's next turn)
AC 20; Fortitude 17, Reflex 21, Will 18
Immune disease, poison; Resist 10 necrotic, insubstantial; Vulnerable 5 radiant
Speed fly 6 (hover); phasing
Shadow Touch (standard, at-will) Necrotic
+10 vs Reflex; 1d6+6 necrotic damage, and the target is weakened (save ends).
Frightful Moan (standard, recharge ) Fear, Necrotic
Close burst 2; +10 vs Will; the target is pushed 3 squares and is dazed (save ends).
Combat Advantage Necrotic
The wraith deals an extra 1d6 necrotic damage against any target it has combat advantage against.
Shadow Glide (move; encounter)
The wraith shifts 6 squares.
Any humanoid killed by a wraith rises as a free-willed wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the raise dead ritual) does not destroy the spawned wraith.
Alignment Chaotic evil Languages Common
Skills Stealth +13
Str 4 (0) Dex 20 (+8) Wis 10 (+3)
Con 13 (+4) Int 6 (+1) Cha 15 (+5)
Published in H3 Pyramid of Shadows, page(s) 52.