Frost Giant Berserker
Large elemental humanoid (cold, giant)
Level 16 Skirmisher XP 1400

HP 157; Bloodied 78Initiative +17
AC 30, Fortitude 26, Reflex 29, Will 28Perception+14
Speed 8 (ice walk)
Resist 15 cold

Traits

Icebound Footing

When an effect pulls, pushes, or slides the giant, it can choose to move 2 squares fewer than the effect specifies. The giant can make a saving throw to avoid falling prone when an attack would knock it prone.

Standard Actions

Freezing Greataxe (cold, weapon) At-Will

Attack: Melee 2 (one creature); +21 vs. AC

Hit: 1d12 + 10 damage plus 2d6 cold damage.

Storm Charge (cold, weapon) At-Will

Effect: The berserker charges without provoking opportunity attacks and makes the following attack in place of a melee basic attack.

Attack: Melee 2 (one creature); +22 vs. AC

Hit: 2d12 + 12 damage.

Primordial Rage Encounter

Effect: The berserker shifts its speed and uses freezing greataxe three times during the shift, making each attack against a different target.

Move Actions

Giant Stride Recharge

Effect: The berserker shifts 6 squares and can move through enemies’ spaces during the shift.

Skills Athletics +20
Str 19 (+12)                Dex 25 (+15)                Wis 22 (+14)
Con 21 (+13)                Int 15 (+10)                Cha 16 (+11)

Alignment evil        Languages Giant
Equipment: greataxe , hide armor .

Published in Monster Manual 3, page(s) 98, Dungeon Magazine 199.