Frost Giant Ghost
Large shadow humanoid (giant, undead)
Level 17 Elite Controller XP 3200
|HP 336; Bloodied 168||Initiative +13|
|AC 29, Fortitude 27, Reflex 26, Will 25||Perception+12|
|Speed 0, fly 8 (hover); phasing||Darkvision|
|Immune disease, poison|
|Saving Throws +2; Action Points 1|
Death’s Chill (cold, necrotic) Aura 2
Any creature that ends its turn in the aura takes 10 cold and necrotic damage unless it allows the ghost to slide it up to 3 squares.
The ghost cannot voluntarily move more than 20 squares from its remains. If the ghost is forced beyond this range, it is weakened and unable to use ghostly possession until it moves back within range.
The ghost takes half damage from all attacks, except those that deal force damage. Whenever the ghost takes radiant damage, it loses this trait until the start of its next turn.
Death’s Touch (cold, necrotic) At-Will
Attack: Melee 2 (one creature); +20 vs. Fortitude
Hit: 3d8 + 12 cold and necrotic damage.
Double Attack At-Will
Effect: The ghost uses death’s touch twice.
Ghostly Possession (charm) Recharge
Attack: Melee 2 (one living humanoid); +20 vs. Will
Hit: The ghost is removed from play, and the target is dominated (save ends). When the target is no longer dominated, the ghost reappears in a space of its choice adjacent to the target. The ghost can voluntarily end this effect at the end of its turn.
Death’s Breath (cold, necrotic) Recharge when first bloodied
Attack: Close blast 3 (creatures in the blast); +20 vs. Fortitude
Hit: 4d10 + 15 cold and necrotic damage, the ghost pushes the target up to 4 squares, and the target falls prone.
Miss: Half damage, and the ghost pushes the target up to 2 squares.
Str 17 (+11) Dex 20 (+13) Wis 18 (+12)
Con 24 (+15) Int 12 (+9) Cha 22 (+14)
Alignment Evil Languages Common, Giant
Published in Dungeon Magazine 199.