Frost Giant Ghost
Large shadow humanoid (giant, undead)
Level 17 Elite Controller XP 3200

HP 336; Bloodied 168Initiative +13
AC 29, Fortitude 27, Reflex 26, Will 25Perception+12
Speed 0, fly 8 (hover); phasingDarkvision
Immune disease, poison
Saving Throws +2; Action Points 1


Death’s Chill (cold, necrotic) Aura 2

Any creature that ends its turn in the aura takes 10 cold and necrotic damage unless it allows the ghost to slide it up to 3 squares.


The ghost cannot voluntarily move more than 20 squares from its remains. If the ghost is forced beyond this range, it is weakened and unable to use ghostly possession until it moves back within range.


The ghost takes half damage from all attacks, except those that deal force damage. Whenever the ghost takes radiant damage, it loses this trait until the start of its next turn.

Standard Actions

Death’s Touch (cold, necrotic) At-Will

Attack: Melee 2 (one creature); +20 vs. Fortitude

Hit: 3d8 + 12 cold and necrotic damage.

Double Attack At-Will

Effect: The ghost uses death’s touch twice.

Ghostly Possession (charm) Recharge

Attack: Melee 2 (one living humanoid); +20 vs. Will

Hit: The ghost is removed from play, and the target is dominated (save ends). When the target is no longer dominated, the ghost reappears in a space of its choice adjacent to the target. The ghost can voluntarily end this effect at the end of its turn.

Death’s Breath (cold, necrotic) Recharge when first bloodied

Attack: Close blast 3 (creatures in the blast); +20 vs. Fortitude

Hit: 4d10 + 15 cold and necrotic damage, the ghost pushes the target up to 4 squares, and the target falls prone.

Miss: Half damage, and the ghost pushes the target up to 2 squares.

Str 17 (+11)                Dex 20 (+13)                Wis 18 (+12)
Con 24 (+15)                Int 12 (+9)                Cha 22 (+14)

Alignment Evil        Languages Common, Giant

Published in Dungeon Magazine 199.