Frost Giant Hunter
Large elemental humanoid (cold, giant)
Level 15 Artillery XP 1200

Initiative +16        Senses Perception +13
HP 114; Bloodied 57
AC 27; Fortitude 27, Reflex 26, Will 28
Resist 15 cold
Speed 8 (ice walk)

Icy Harpoon (standard, at-will) Cold, Weapon

Reach 3; +22 vs AC; 2d10+5 cold damage.

Icy Crossbow (standard, at-will) Cold, Weapon

Ranged 15/30; +22 vs AC; 3d6+5 cold damage.

Skewering Strike (standard, recharge ) Cold, Weapon

Reach 3; +20 vs Reflex; 3d10+5 cold damage, and the target slides 3 squares and is slowed (save ends).

Opening Strike

The frost giant gains combat advantage against enemies that have not yet acted during an encounter.

Combat Advantage

The frost giant deals an extra 1d10 damage against any target it has combat advantage against.

Icebound Footing

When an effect pulls, pushes, or slides a frost giant, the giant moves 2 squares less than the effect specifies. Also, a frost giant can make a saving throw to avoid being knocked prone.

Alignment Evil        Languages Common, Giant
Skills Athletics +17, Endurance +16, Stealth +16
Str 21 (+12)      Dex 19 (+11)      Wis 22 (+13)
Con 18 (+11)      Int 12 (+8)      Cha 12 (+8)

Equipment: harpoon, crossbow , hide armor .


Published in Revenge of the Giants, page(s) 22, 106, 108, 121.