Frost Giant Ice Shaper
Large elemental humanoid (cold, giant)
Level 19 Controller (Leader) XP 2400

HP 182; Bloodied 91Initiative +12
AC 32, Fortitude 31, Reflex 29, Will 32Perception+16
Speed 8 (ice walk)
Resist 15 cold

Traits

Icebound Footing

When an effect pulls, pushes, or slides the giant, it can choose to move 2 squares fewer than the effect specifies. The giant can make a saving throw to avoid falling prone when an attack would knock it prone.

Standard Actions

Freezing Flail (cold, weapon) At-Will

Attack: Melee 2 (one creature); +24 vs. AC

Hit: 2d12 + 14 cold damage.

Freezing Bolt (cold) At-Will

Attack: Ranged 20 (one creature); +22 vs. Reflex

Hit: 2d10 + 16 cold damage, and the target is immobilized (save ends).

Wall of Frost (cold, conjuration) Recharge

Effect: Wall 8 within 10; the giant conjures a wall of swirling snow that lasts until the end of the giant’s next turn. The wall can be up to 6 squares high, and it is lightly obscured and difficult terrain. A creature that starts its turn adjacent to the wall takes 5 cold damage, and a creature that enters the wall or starts its turn there takes 15 cold damage. A creature can take this damage only once per turn.

Sustain Minor: The wall persists until the end of the giant’s next turn.

Minor Actions

Ice Slide At-Will

Attack: Ranged 10 (one creature); +22 vs. Fortitude

Hit: The giant slides the target up to 3 squares.

Ice Armor Recharge

Effect: Close burst 10 (one ally in the burst); the target gains resist 10 to all damage until the end of the giant’s next turn.

Skills Arcana +14, Heal +21, Intimidate +20
Str 21 (+14)                Dex 16 (+12)                Wis 25 (+16)
Con 22 (+15)                Int 10 (+9)                Cha 22 (+15)

Alignment Evil        Languages Giant, Primordial
Equipment: chainmail , flail .
Update (3/13/2012)
Updated in Dungeon 199.

Published in Monster Manual 2, page(s) 123, Dungeon Magazine 199.