Frost Giant Ice Shaper
Large elemental humanoid (cold, giant)
Level 19 Controller (Leader) XP 2400
|HP 182; Bloodied 91||Initiative +12|
|AC 32, Fortitude 31, Reflex 29, Will 32||Perception+16|
|Speed 8 (ice walk)|
|Resist 15 cold|
When an effect pulls, pushes, or slides the giant, it can choose to move 2 squares fewer than the effect specifies. The giant can make a saving throw to avoid falling prone when an attack would knock it prone.
Freezing Flail (cold, weapon) At-Will
Attack: Melee 2 (one creature); +24 vs. AC
Hit: 2d12 + 14 cold damage.
Freezing Bolt (cold) At-Will
Attack: Ranged 20 (one creature); +22 vs. Reflex
Hit: 2d10 + 16 cold damage, and the target is immobilized (save ends).
Wall of Frost (cold, conjuration) Recharge
Effect: Wall 8 within 10; the giant conjures a wall of swirling snow that lasts until the end of the giant’s next turn. The wall can be up to 6 squares high, and it is lightly obscured and difficult terrain. A creature that starts its turn adjacent to the wall takes 5 cold damage, and a creature that enters the wall or starts its turn there takes 15 cold damage. A creature can take this damage only once per turn.
Sustain Minor: The wall persists until the end of the giant’s next turn.
Ice Slide At-Will
Attack: Ranged 10 (one creature); +22 vs. Fortitude
Hit: The giant slides the target up to 3 squares.
Ice Armor Recharge
Effect: Close burst 10 (one ally in the burst); the target gains resist 10 to all damage until the end of the giant’s next turn.
Skills Arcana +14, Heal +21, Intimidate +20
Str 21 (+14) Dex 16 (+12) Wis 25 (+16)
Con 22 (+15) Int 10 (+9) Cha 22 (+15)
Alignment Evil Languages Giant, Primordial
Equipment: chainmail , flail .
Updated in Dungeon 199.
Published in Monster Manual 2, page(s) 123, Dungeon Magazine 199.