Frost Giant Scout
Large elemental humanoid (cold, giant)
Level 15 Artillery XP 1200

Initiative +13        Senses Perception +17
HP 115; Bloodied 57
AC 28; Fortitude 26, Reflex 28, Will 27
Resist 15 cold
Speed 9 (ice walk)

Icy Spear (standard, at-will) Cold, Weapon

Reach 2; +20 vs AC; 1d10+6 cold damage.

Icy Arrow (standard; requires longbow, at-will) Cold, Weapon

Ranged 20/40; +22 vs AC; 1d12+8 cold damage, and the target is slowed until the end of the frost giant scout's next turn.

Chillshards (standard, recharge ) Cold, Weapon

Area burst 1 within 20; +20 vs Fortitude; 1d12+8 cold damage, and the target is slowed and cannot take immediate or opportunity actions until the end of the frost giant scout’s next turn. Aftereffect: The target is slowed until the end of the frost giant scout’s next turn.

Tundra Hunter (standard; recharges when first bloodied)

The frost giant makes a melee or ranged attack. If the attack hits, the target gains vulnerable 10 cold (save ends). Aftereffect: The target gains vulnerable 5 cold (save ends).

Quick Release

The frost giant scout does not provoke opportunity attacks when it makes ranged or area attacks.

Icebound Footing

When an effect pulls, pushes, or slides a frost giant, the giant moves 2 squares less than the effect specifies. Also, a frost giant can make a saving throw to avoid being knocked prone.

Alignment Evil        Languages Giant
Skills Athletics +16, Stealth +18
Str 19 (+11)      Dex 23 (+13)      Wis 20 (+12)
Con 19 (+11)      Int 10 (+7)      Cha 10 (+7)

Equipment: arrow x40, hide armor , longbow , spear .


Published in Dungeon Magazine 165, page(s) 20, 37, 45.