Frost Giant Sword Wraith
Large shadow humanoid (cold, giant, undead)
Level 17 Lurker XP 1600

Initiative +19        Senses Perception +14
HP 90; Bloodied 45 ; see also death strike
Regeneration 10 (if the sword wraith takes radiant damage, regeneration is negated until the end of the sword wraith’s next turn)
AC 30; Fortitude 29, Reflex 30, Will 32
Immune disease, poison; Resist 15 cold, 20 necrotic, insubstantial; Vulnerable 10 radiant (see also regeneration above)
Speed fly 8 (hover); see also shadow glide; phasing

Shadow Sword (standard, at-will) Necrotic

+20 vs Reflex; 2d8+7 necrotic damage, and the target is weakened (save ends).

Death Strike ( when reduced to 0 hit points, ) Cold, Necrotic

The sword wraith shifts 4 squares and makes a melee basic attack, dealing an extra 2d8 cold and necrotic damage on a hit.

Combat Advantage Cold, Necrotic

The sword wraith deals an extra 2d6 cold and necrotic damage against any target it has combat advantage against.

Shadow Glide (move; encounter)

The sword wraith shifts 6 squares.

Spawn Wraith

Any humanoid killed by a sword wraith rises as a free-willed sword wraith at the start of its creator’s next turn, appearing in the space where it died (or in the nearest unoccupied space). Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned wraith.

Alignment Chaotic Evil        Languages Giant
Skills Stealth +20
Str 14 (+10)      Dex 24 (+15)      Wis 12 (+9)
Con 18 (+12)      Int 11 (+8)      Cha 24 (+15)

Published in Revenge of the Giants, page(s) 112.